Sunday, July 16, 2006
I have a few more maps ready for Lux. They all play pretty well but because of the 'one map per week' rule it will be a few weeks until you see them in Lux's Plugin Manager, so I may as well use the time to test-play them some more and maybe tweak a few things at the same time. From top to bottom, they are:
Monopoluxy - essentially four L-shaped corners with airports in the centre of each side giving accessibility and making them vulnerable if you don't leave fortification troops. Each L-shape contains positive AND negative bonuses, so to secure the full bonuses for the country group you can't help but pick up a negative or two as well. The top-left and bottom-right corners make a net of 5 bonus points each, and the bottom-left and top-right are worth 4 each if you don't own both munitions companies, or 5 each if you do.
Borg - An experiment in one-way columns, which I think was quite successful. It can be very challenging to play because the top bar, which you MUST go through to get from one column to the next, will make sure you get minimal income while you possess it. Towards the end of the game, this means no income at all so be sure you have enough men to clear the map, or else the last computer player will be gaining numbers on you.
Campus Capers - a romp around a College Campus, quite challenging because of the number of paths from one area to another.
Tasmania - I really like this one, my bit for tourism and a Lux map all rolled into one. The connecting roads are factual and as such there are a number of easily defended dead-ends at the southern end of the state, but this is compensated for by the fact that 3 of the 4 cities are in the north, and all cities are worth a bonus.